![]() In 2012’s XCOM, that level of simulation simply didn’t happen. If you were really unlucky, you’d hit the pump outside of a gas station, leading to a catastrophic explosion that wiped out half the map. Sometimes, you killed a civilian sitting in their kitchen at home. Sometimes you’d see a plasma bolt flying straight across the map, into the dark area covered by the fog of war. That’s because each and every shot that was fired in that game was tracked to see what it hit. In the 1994 version of X-COM, it was possible, at times likely, that you could shoot one of your allies instead of the alien standing next to them. Phoenix Point's Fig campaign promises new take on classic X-COM formula īut while Gollop’s X-COM and Firaxis’ XCOM have a lot in common, there’s one fundamental difference - ballistics. Those are a lot of the same bullet points to be found on the reboot of the franchise made by Firaxis Games, a series that began in 2012 with XCOM: Enemy Unknown and peaked, in my opinion, with last year’s XCOM 2: War of the Chosen. It’s a remarkably complex game, one that blends squad-based tactical engagements with a base-building mechanic and a tech tree. You can find it right now on both Steam and GoG. The original X-COM: UFO Defense, which was released in 1994, is still playable on modern hardware. This isn’t a copycat attempt to cash in on the resurgence of the turn-based tactical genre, but an attempt to reassert Gollop’s own vision for what it could be. After spending a long afternoon with the beta, it’s clear that Phoenix Point has all of the ambition of Gollop’s 1994 classic, and then some. ![]() Today, Gollop’s team at Snapshot Games released its backer beta, a tiny slice of the final product and one of the rewards promised to those who participated in the successful crowdfunding campaign on Fig. The next title from Julian Gollop, the creator of the X-COM franchise, is called Phoenix Point.
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